KY91SER
08-13-2007, 10:17 PM
Specification :
* nVIDIA GeForce 2 MX400 GPU, 128-bit memory, 256-bit 3D processor architecture.
* PCI Bus Nvidia Virtual PCI 8X Patent.
* Provides High-speed 64MB SDRAM memory with up to 2.8 GB/sec memory bandwidth.
* Integrated 350MHz RAMDAC, resolution up to 2048 x 1536 @75Hz
* Supports up to 20M triangles/sec through its 2nd Generation T&L and setup.
* Full acceleration for Microsoft DirectX 7 and OpenGL 1.2 ICD.
* TV-Out(NTSC/PAL) + CRT display.
High-Quality 3D Feature:
* nVIDIA 2nd Generation T&L, 256-bit GeForce MX400 GPU.
* Provides up to 800-Mtexels Fill Rate & 20Mtriangles/sec setup.
* Order independent Full Scene Multi-sample Anti-aliasing.
* 32-bit color with 32-bit z/stencil for better images quality in high-fidelity 3D applications.
* DirectX and OpenGL support.
* Support multi-texturing, Hardware bump mapping (Embossing, Dot Product3 & EMBM), light maps, eflection maps, Full-Scene Hardware Anti-Aliasing (HW FSAA), trilinear and 8-tap anisotropic filtering.
* Multi-buffering (double, triple, quad buffering) for smooth animation and video playback.
* Multiple video windows with hardware color space conversion and filtering.
* BRDF (Bidirectional Reflectance Distribution Function) support Video acceleration for Direct Show and MPEG-1, MPEG-2, and Indeo.
* Supports hardware effects, such as: Motion Blur, Depth of Field via D3D8.
* Full support of DXTC and OpenGL correspondingly.
* Supports the large textures for photo-realistic quality.
http://www.eatools.com/~luke/64mbmx400pci.jpg (http://www.vbulletin.com)
* nVIDIA GeForce 2 MX400 GPU, 128-bit memory, 256-bit 3D processor architecture.
* PCI Bus Nvidia Virtual PCI 8X Patent.
* Provides High-speed 64MB SDRAM memory with up to 2.8 GB/sec memory bandwidth.
* Integrated 350MHz RAMDAC, resolution up to 2048 x 1536 @75Hz
* Supports up to 20M triangles/sec through its 2nd Generation T&L and setup.
* Full acceleration for Microsoft DirectX 7 and OpenGL 1.2 ICD.
* TV-Out(NTSC/PAL) + CRT display.
High-Quality 3D Feature:
* nVIDIA 2nd Generation T&L, 256-bit GeForce MX400 GPU.
* Provides up to 800-Mtexels Fill Rate & 20Mtriangles/sec setup.
* Order independent Full Scene Multi-sample Anti-aliasing.
* 32-bit color with 32-bit z/stencil for better images quality in high-fidelity 3D applications.
* DirectX and OpenGL support.
* Support multi-texturing, Hardware bump mapping (Embossing, Dot Product3 & EMBM), light maps, eflection maps, Full-Scene Hardware Anti-Aliasing (HW FSAA), trilinear and 8-tap anisotropic filtering.
* Multi-buffering (double, triple, quad buffering) for smooth animation and video playback.
* Multiple video windows with hardware color space conversion and filtering.
* BRDF (Bidirectional Reflectance Distribution Function) support Video acceleration for Direct Show and MPEG-1, MPEG-2, and Indeo.
* Supports hardware effects, such as: Motion Blur, Depth of Field via D3D8.
* Full support of DXTC and OpenGL correspondingly.
* Supports the large textures for photo-realistic quality.
http://www.eatools.com/~luke/64mbmx400pci.jpg (http://www.vbulletin.com)